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Welcome to the site map. The catagories below directly correspond to the menu on the left hand side of the site. By looking below however, you can see a brief overview of everything that is on the page so that you can quickly find what you are looking for.
Home - Home - Splash page and quick links to documents, message boards and storyteller contact page.
World - World section - splash/index page
Denizens - Denizens section - splash/index page
Rules - Rules section - Index/splash page
- Rules of LARP - Emerald City Chronicles Rules of Conduct (PLEASE READ!) Failure to abide by these basic rules means you may need to find another game to play in, so please read them and take them to heart.
- The Basics - In-game hand signals, Clan and Sect Caps and the books we use
- Character Creation - Storyteller expectations, One Character rule, Legacy Character rule, Character Retirement/Death, and important documents, such as Background sheets, character sheets, new player crib sheets, item cards. Also links to indexes of Disciplines and Rituals.
- * Connect the Dots - (sub-section of Character Creation) A dot-by-dot explanation of character creation for ECC. Creation rules for traits discussed on this page are (in order of appearance): No 5's at character creation, Character age, Generation, Attributes, Abilities, Secondary Abilities, Lores, Disciplines, Virtues, Willpower, Humanity, Paths, Character Histories, Backgrounds, Allies, Contacts and Mentors, Alternate Identity, Fame, Haven, Influence, Occult Library (links to House Rules), Resources, Retainer, Status, Status: Clan Prestige, Merits & Flaws.
- * Those Who Serve - (sub-section of Character Creation) Character Creation for PC and NPC Ghouls. Basically everything you could want to know about making a ghoul for this game is here.
- House Rules - Gaining, spending and banking XP, (includes an XP chart) Weapons, Equipment and Haven cards including the Letter of Introduction, Always have your character sheet handy, Weekly/mid-week Interaction, Game Times and Some General Advice From Your STs. General House Rules Errata for: Acrobatics, Blood Banking, Bonus Contacts for Court Positions, Finance, Game-playing rules, Leadership, Occult Library Background, Travel checks
- * Mad Skills - (sub-section of House Rules) Learning times for: Abilities, Secondary Abilities, Disciplines, Out of Clan teachers and Rituals. Discipline clarifications/errata for Auspex (Heightened Senses, Telepathy, Psychic Projection), Dementation (Passion, the Haunting, Total Insanity) Dominate (Forgetful Mind, Conditioning), Obfuscate (Unseen Presence, Mask of 1000 Faces), Presence (Entrancement, Majesty) and Perceiving and Understanding the Occult World system
- * Craft & Seek - (sub-section of House Rules) The Crafts system including details and requirements for building Masterwork items. Investigation system, including how Influences can be used to aid with Investigations.
- * Clan Specific - (sub-section of House Rules) House rules (alpha by trait) and clarifications for specific Clans, including: Caitiff Disciplines, Assamite Sorcery, Giovanni Spirit Slaves, The Nosferatu Information Network Background, Tremere Thaumaturgy and Malkavian Time
- Feeding - Nightly feeding tests, feeding botches, feeding modifiers from Domain and merits/flaws and other factors. Herd Background details, The KSP (Kindred Support Points) Domain system explained, including how Influences can effect KSPs and Feeding.
- StatusStatus - The Status system, including the public nature of status, granting and stripping of status traits, status hand gestures, status representation (beads and cards), status loans, gaining acknowledgement status, status for Anarchs/Independents/Ghouls, Personal, positional (including ranks and status traits that go along with them) loaned and phantom status descriptions and uses, Example traits, Details about the Greater Harpy and Lesser Harpies and other deputies.
- Boons - Description and Guidelines for the in-character boon system, includes boon-level descriptions for Trivial, Minor, Major, Blood and Life Boons, Example of a Boon haggle, Paying off Boons, Boons and positions, Boons from deceased characters, Non-Camarilla clans and the Boon economy, Boons as Backgrounds.
- Influences - Influence basics and how to play the Influence vs. Influence side game. Includes types of Influences, what each Influence rating generally means, Time for Influence actions, Direct and Indirect actions, Using influences with an Alternate Identity or to help with an Investigation, or to alter Feeding (KSPs), Types of Influence actions, such as Use, Block, Seek, Hide, Attack, Defend or Boost. The use of Influence centers and how to move them.
- * Influence Grid - (Sub-section of Influences) Individual Influence ratings and descriptions for the different types of Influences, including bureaucracy, church, finance, health, high society, industry, legal, media, occult, police, politics, street, transportation, underworld and university.
- * Influence FAQs - (Sub-section of Influences) Frequently asked questions about Influences and other Influences-specific errata.
- Humanity - Humanity errata/clarifications, gaining/losing Humanity, Humanity appearance, the Masquerade Secondary Skill and modified Torpor rules, including rules for bringing back a character from extended torpor.
- Combat - The three stages of combat, Initiative, Attack, Resolution. Complications, Combat vs. Non-Combat, Secondary abilities in combat: Four fighting styles and their appropriate secondary skills, Brawl (Boxing, Martial Arts, Street Fighting, Wrestling), Dodge, (Boxing, Martial Arts, Street Fighting), Firearms (Archery, Gangsta/Mafia, Soldier/Agent), Melee, (Martial Arts, Street Fighting) including how to create and name Combat Maneuvers based on those styles. Rules/guidelines for obtaining weapons, statistics for Melee and Brawl weapons, Firearms and Armor (including Nomex), as well as Automobiles. Brief descriptions of Masterworks for each weapon/armor type.
Players - Players section spash/index page
Storytellers - ST contact info, Player, Paperwork and Combat Advocates info
Community - Community section spash/index page
Appendices - Appendices section spash/index page
Site Map - You're soaking in it!
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