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Living is death; dying is life. We are not what we appear to be. On this side of the grave we are exiles, on that citizens; on this side orphans, on that children. ~ Henry Ward Beecher
The world is full of monsters.
That's what you were told by the Camarilla when you were Embraced, and now you know it's true. You know because you've seen them. You know because you chat with them, plot with them, drink with them.
You know because you are one of them.
When night falls, you wage a war between the vampire that you are and the vampire that you could be. Are you a pentitant Childe of the Night, weeping at the silent and beautiful world that your vampire eyes rend open before you? Or are you the dark and potent pleasure seeker, reveling in the thick blood that is your desperate addiction, untamed by the laws of your selfish brethren?
Whatever your bent, you'd best know the Traditions of the Camarilla, so you can keep the Sherrif and Scourge out of your hair, and speaking of that, you'll want to know what those Camarilla Court positions mean.
Are you a mysterious and driven Independent, a brash, freedom-fighting Anarch or are you tied somehow to the a brutal and depraved Sabbat? Who do you call master? What do you call sacred? Whose strings do you pull, and who, inevitably pulls yours? Which of the Emerald Domain's myriad Personalities holds your fate in their hands, and which of it's horrific Antagonists do you fear?
Sect.
Clan.
Faction.
Discipline.
All of these things define the Kindred both seperating and tying her to other vampires. On the pages below you'll learn of the ties that bind vampires together, and those that tear them apart.
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