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I slept with faith and found a corpse in my arms on awakening; I drank and danced all night with doubt and found her a virgin in the morning.
 - Aleister Crowley

Nightly Feeding Tests

At Announcements each game, (When we begin at 10 PM) everyone makes a static Rock, Paper, Scissors test against a storyteller. If you win your feeding test, your character is at full blood capacity. If you tie, your character is down 2 blood from maximum (recall that maximum blood pool is based on the character's Generation Background). If you lose, your character is down 4 blood. These amounts may be further adjusted by your feeding modifier (see below).

Botching a feeding test

If you lose, continue to test with the storyteller.  If you lose a total of 4 tests in a row, your character is not down any extra blood, but you will need to see an ST immediately after announcements for your botched feeding scene!

Feeding modifiers - Hot Eats! Ghoul Treats!

The results of your nightly feeding test may be modified by merits, flaws, and your character's Clan or Personal Domain modifier, or other factors, described below:  

Domain feeding modifiers

The Domain feeding modifiers will be on this messageboard post, and on a whiteboard held high at announcements, and available at the bookkeeping table for later perusal. Characters are assumed to be feeding in their Clan or Personal Domain, or The Rack if they have neither.  If you'd like to have your character feed somewhere else, please see an ST prior to the feeding test.

Merit and Flaw modifiers

Ventrue and Giovanni clan flaws, such as Conspicuous Consumption and others may effect feeding for your Kindred. Those mentioned above add an automatic -1 feeding modifier to all feeding tests. If you think a merit or flaw other than those listed above may effect your Kindred's feeding, please see an ST. Here is a complete list of the Merits and Flaws that will affect your character's feeding (Please note, there are other Merits and Flaws that can effect your character's appearance of Humanity as well - discussed in the Humanity section):  

Mod to Feeding: Merit or Flaw:
+1Blush of Health
+1Sanctity
+1Friendly Face
+2Efficient Digestion
-1Stigmata
-1Beacon of the Unholy
-1Eerie Presence
-1Obvious Predator
-1Cold Breeze
-1Death Sight
-1Dulled Bite
-1Lord of the Flies
-1Parasitic Infestation
-1Selective Digestion
-1Shy
-1Smell of the Grave
-1Stench
-1Touch of Frost
-2Open Wound
-2Monsterous
-2Conspicuous Consumption
-2Grip of the Damned
-2Guilt Wracked 

Herd Background and feeding

The Herd background provides a monthly allotment of blood that your character can obtain in
relative safety when they need it (after the feeding test).  If you choose to have your character draw more blood than their current Herd rating supports, your character is "liquidating their assets" and may hurt or kill members of their Herd, thereby reducing your Herd rating and leaving your character bodies to clean up.  You'll generally not want to do that, but it can be helpful in an emergency situation.  Blood points gathered from your character's Herd Background are not typically available to be given to other characters.  

They're in your tummy, not a jar.

Other factors that may affect feeding

Major events like Earthquakes, Wind storms, Riots, and Blood Disease outbreaks can also effect the feeding of Kindred in the Domain. These effects will be represented as changes in Kindred Support Points, (KSPs) explained below.

  • Note that there are no retests. If you want your character to actively try to hunt and feed, see a Storyteller for a feeding scene.
  • The Kiss affects a majority of creatures.
  • Licking a wound closes it only if it was made by your character’s own fangs for the purposes of feeding.


How Your Character's Domain (and Kindred Support Points) Effects Their Feeding Tests

Some Clans and individual Kindred have Domain granted to them by the Prince.  This affords them certain privlidges, like feeding.  These feeding privledges are represented by the Kindred Support Points system (KSPs). 

The city is divided into neighborhoods, with each neighborhood having some number of KSPs, and the neighborhoods divided among Clan Domain, Personal Domain, and the Rack. See the Current Domain map here.

Your character's Clan's Domain needs to have at least 10 KSPs for each Kindred you'd like to support without penalty. 10 points feeds one Kindred.

If your character is feeding in a Domain that has too few KSPs, all those Kindred feeding their faces there at a -1 penalty for every 20 KSPs you're short (5's round down).  If you have extra KSPs, you get a +1 bonus for every 20 points you have extra.

Example: The Domain of Donut Island

Far off in the WoD exists the fictional Domain of Donut Island, population: 7 Kindred. There is 1 Brujah, 1 Malkavian (The Sheriff), 4 Gangrel and a Ventrue Prince, who has all of his 'food' imported. (Hence he'll not be eating up any KSPs in this example.)

The Prince has doled out the Donut Island Domain as follows: The Brujah get Krull-Ertopia, the Malkavian Sheriff gets Holeville as his Personal Domain, the Gangrel get Cheese Dania and The Rack is set aside for vacationing Kindred or Caitiff that might stop by.

The Malkavian Sheriff's Domain has 10 KSPs. There is no penalty or bonus to his feeding test.

The Brujah have 1 Kindred in the Domain at the moment and 30 KSPs. The Brujah is at a +1 Blood when the feeding test is thrown at the beginning of game.

The Gangrel have 4 Kindred and 20 KSPs. The Gangrel are at -1 Blood when the feeding test is thrown at the beginning of game.


How Influences Can Affect KSPs and Domain

You can wield your character's Influence to affect how easy it is for Kindred to feed in a group of neighborhoods.  This is a "Use" action, and you can find these effects on the Influence Grid as well.

In general, you can either wield Influence to change feeding in a group of neighborhoods dramatically but temporarily, or slowly but permanently.  There are limits as to what you can do -- don't expect to empty Downtown permanently, for example, but your Kindred can make it much less hip to be there.

Keep in mind that when one neighborhood's KSPs go up, another neigborhood's KSPs has to go down and vice versa.  This represents people flocking to the new hotspot or fleeing from the "killer rampaging bear on speed" or whatever danger your Kindred has sold to the press.

Dramatic and temporary KSP changing Influences types are: High Society, Street, and Media.  

For all of these, the following table shows the level of the Use action and its effects:

  • Level 3 : lower a group of neighborhoods by 20 KSPs.
  • Level 4 : lower a group of neighborhoods by 30 KSPs         
                   or raise a group by 20 KSPs.
  • Level 5 : lower a group by 40 KSPs 
                   or raise a group by 30, choosing what neighborhoods 20 of them come from.

These effects begin immediately and last for a number of weeks equal to the level of the influence spent.  You can continue to spend influence to keep the effects going.

Slow but permanent KSP chaning Influence types are Politics and Bureacracy.

  • Level 4 : lower a group of neighborhoods by 10 KSPs permanently.
  • Level 5 : lower a group of neighborhoods by 15 KSPs permanently,
            or raise a group by 10 permanently.

These effects do not begin until the action completes, which per the Influence rules is 4 or 5 weeks (1 week per level).  Unlike the "dramatic and temporary" influences, if you complete this kind of action, you reap the benefits until some other force changes them.

Go to the next Rules section: Status

 
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